Come check out a selection of family friendly "Press Your Luck" games including:
Can't Stop - In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
Dungeon Roll - The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure.
Pass the Pigs - Why roll dice when you could roll miniature pigs? The object is to be the first to score 100 points using "pigs" as dice. On your turn, you throw the pigs and hope they end up in a scoring position such as a "snouter," "trotter," or "leaning jowler" (ranging in value from 1 to 60 points); if they do, you decide whether to "cash" the points (pass the pigs to the next player) or to roll again. If you roll a non-scorer ("pig out" - one pig on the right flank, the other on the left flank; a fairly frequent result), you lose any as-yet-uncashed points. If you throw an "oinker" (both pigs touching each other), you lose your entire accumulated score. I